

For those owning a video card equipped with an NVIDIA GPU can unleash the power of the PhysX technology using the dedicated application. btw these are "modded" and much higher then default.Getting the most out of one system part or another often requires a specialized software and this is especially true for graphics-related components. To eliminate it "completely" there is something with these settings, but i had enough. and that looked allot worse when in motion, i can't stand such stutter.

Now if i change any of these lines it ran much worse when i heavy fights, i saw some weird 22-25fps drops, otherwise it was capped at 31fps.Īnyway with those settings above im able to keep up with smooth 31fps cap with almost no streaming hickups, lowest streaming drop was 29-30ish fps, otherwise it dropped to low as 27-28fps with default settings.

but before you try any of these settings back up your original cfg. There is nothing for smoke.or maybe there is but i didnt find it. Well looks like fluids, smoke and some particles have the biggest impact and for fluid/particle there are these lines,įluidSimulationTimeLimit=20.0 > already tweaked, default is 30, but i saw some said its fine with 15.0 anything below 10? doesn't work and disables fluids altogether.ĪpexLODResourceBudget=1000000020040877300000.000000ĪpexDestructionMaxChunkIslandCountHigh=500ĪpexDestructionMaxChunkSeparationLOD=1.000000ĭebrisLifetime=50.0 > already "tweaked" is 60.0 by default Maybe someone will post a tweak here, but i didnt bother testing it with cpu. (without 31fps cap its all over the place)Īnd those that ran high +cpu physx had i7 2600k (+4ghz) etc and still i saw it can drop to mid/low 20ish fps at times. Well if running at 20-30fps on high with cpu feels optimized to you then use it, but imo that's not it. With infront of the line, to skip and go directly to main ingame menu.

MaxTimeToGuaranteeMinMipCount=0 > same.īAllowHardwareShadowFiltering=True << was false, no perf impact MinTimeToGuaranteeMinMipCount=0 >eliminates loading buffer (it shows texture density at its max right away instead of loading it). i also deleted these 2 files (aphex_clothing_ legacy_x86.dll and apex_destructible_ legacy_x86.dll)Īnd this is what i tweaked in ini file - physx highīUseBackgroundLevelStreaming=True > it helped with loading Removing that physxDevice.dll helped a bit, i saw it helped with smoother physx executions. Here is my tweak post yours and compare, etc.
